503f01f6e9
替换原来不显眼的 wx.showToast:
- 全屏遮罩 + 大圆角卡片,scale-in 弹性入场
- 大数字 180rpx countUp 从 0 滚到实际秒数(1.2s)
- 超时标签 +Xs 秒超时(OvertimePop 弹性出现,延迟 1.1s 等数字到末尾)
- 连续打卡显示 🔥
- 3 按钮:再来一次(留在当前页重置) / 查看记录(跳记录页) / 回到首页
- 装饰 emoji 圆形 1.6s 循环脉冲
- onComplete 触发时自动保存,不需要再手动点结束
386 lines
12 KiB
JavaScript
386 lines
12 KiB
JavaScript
const Timer = require('../../utils/timer')
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const storage = require('../../utils/storage')
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const planMod = require('../../utils/plan')
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const themeMod = require('../../utils/theme')
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const iconsMod = require('../../utils/icons')
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const voice = require('../../utils/voice')
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const { countUp } = require('../../utils/countUp')
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Page({
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data: {
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theme: { primary: '#FF6B35', primaryLight: '#FF8C5A', primaryBg: '#FFF3ED', primaryRgb: '255,107,53' },
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themeStyle: themeMod.BASE_VARS,
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duration: 60,
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remaining: 0,
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status: 'idle',
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isRunning: false,
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isPaused: false,
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isCompleted: false,
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overtime: 0,
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todayTarget: 0,
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planDay: 1,
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isFreeMode: false,
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celebrationLevel: 'normal', // normal / first / milestone / record
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celebrationMessage: '',
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confettiPieces: [],
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// Completion modal (full-screen summary after training ends)
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showCompletion: false,
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completionElapsed: 0,
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completionTarget: 0,
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completionOvertime: 0,
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completionStreak: 0,
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completionLevel: 'normal',
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completionMessage: '',
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icons: iconsMod.build()
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},
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onLoad(options) {
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themeMod.applyThemeToPage(this)
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this._init(options)
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// countUp: 数字从 0 滚到目标秒数
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const target = this.data.duration
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if (this._countUpTask) this._countUpTask.cancel()
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this._countUpTask = countUp({
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from: 0,
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to: target,
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duration: 600,
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onUpdate: (v) => this.setData({ remaining: v }),
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onComplete: () => { this._countUpTask = null }
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})
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},
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onShow() {
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themeMod.applyThemeToPage(this)
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const theme = themeMod.getCurrentTheme()
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this.setData({ theme, icons: iconsMod.build(theme) })
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},
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_init(options) {
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let target
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let planDay = 1
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let isFreeMode = false
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if (options && options.free) {
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const parsed = parseInt(options.free)
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target = parsed > 0 ? parsed : 60
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isFreeMode = true
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} else {
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const settings = storage.getSettings()
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const allRecords = Object.values(storage.getRecords()).flat()
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const customPlans = storage.getCustomPlans()
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const plan = planMod.getPlan(settings.planId, customPlans)
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planDay = planMod.getPlanDay(settings.planId, allRecords, settings.planStartDate)
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target = planMod.getTodayTarget(settings.planId, Math.min(planDay, plan.totalDays))
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}
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this.setData({
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duration: target,
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remaining: target,
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todayTarget: target,
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planDay: isFreeMode ? 0 : planDay,
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isFreeMode
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})
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if (this._timer) {
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this._timer.stop()
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this._timer = null
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}
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// Reset reminder state
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this._halfwaySignaled = false
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this._last30Signaled = false
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this._last10Signaled = false
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this._lastMinuteAt = 0
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this._lastCountdown = 0
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this._saving = false
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this._timer = new Timer({
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onTick: (tick) => {
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this.setData({
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remaining: tick.remaining > 0 ? tick.remaining : 0,
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overtime: tick.remaining <= 0 ? tick.elapsed - this.data.duration : 0
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})
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this._remind(tick)
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},
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onComplete: () => {
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const elapsed = this._timer.elapsed
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const s = storage.getSettings()
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if (s.vibrate) {
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try { wx.vibrateLong() } catch (e) {}
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}
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if (s.voiceGuide !== false) {
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voice.play('complete')
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}
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// Auto-save + show big completion modal
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this._saveAndShowCompletion(elapsed)
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}
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})
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},
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/**
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* Per-tick reminders: vibration + voice prompts at 4 fixed points.
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* - halfway: once when elapsed reaches half of duration
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* - 30s: once when remaining hits 30
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* - 10s: once when remaining hits 10
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* - complete: fired in onComplete above
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*
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* Vibration and voice are independently gated by `vibrate` / `voiceGuide`
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* settings — user can mute haptics but keep voice (e.g. in office) or vice versa.
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*/
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_remind(tick) {
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const s = storage.getSettings()
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const { remaining, elapsed, duration } = tick
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const vibrate = (n, ms) => {
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if (!s.vibrate) return
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try {
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for (let i = 0; i < n; i++) {
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setTimeout(() => wx.vibrateShort(), i * (ms + 30))
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}
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} catch (e) {}
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}
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// Each prompt is gated on a minimum duration so short free-mode
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// trainings don't trigger them at nonsensical times (e.g. firing
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// "最后30秒" on the first tick of a 30s session because remaining
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// happens to equal 30 at elapsed=0).
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//
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// Thresholds chosen so prompts fire in the right ORDER for any
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// duration: halfway first, then last30, then last10.
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// 1. Halfway: needs >=10s total so the midpoint is at least 5s in
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if (duration >= 10 && !this._halfwaySignaled && elapsed >= Math.floor(duration / 2)) {
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this._halfwaySignaled = true
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if (s.voiceGuide !== false) voice.play('halfway')
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vibrate(2, 150)
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}
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// 2. Last 30 seconds: only if duration > 60s so halfway has already passed
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if (duration > 60 && remaining === 30 && !this._last30Signaled) {
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this._last30Signaled = true
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if (s.voiceGuide !== false) voice.play('last30')
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}
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// 3. Last 10 seconds: only if duration > 20s so we have at least 10s of training
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if (duration > 20 && remaining === 10 && !this._last10Signaled) {
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this._last10Signaled = true
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if (s.voiceGuide !== false) voice.play('last10')
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}
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// 4. Countdown buzzes at 5..1: only if duration >= 6s (so we can reach them)
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if (duration >= 6 && remaining <= 5 && remaining > 0 && remaining !== this._lastCountdown) {
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this._lastCountdown = remaining
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vibrate(1, 100)
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}
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},
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/**
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* Detect which celebration level to show. Called at onComplete (BEFORE
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* saveRecord fires in finishTraining), so stats reflect pre-save state.
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* - first: user's very first training ever
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* - milestone: streak will hit a memorable number after this save
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* - record: this duration beats the user's previous max
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* - normal: everything else
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*/
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_detectCelebrationLevel(elapsed) {
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const stats = storage.getTotalStats()
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const streak = storage.getStreak()
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const nextStreak = (streak.lastDate && streak.count >= 1) ? streak.count + 1 : 1
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if (stats.totalSessions === 0) {
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return { level: 'first', message: '🎉 第一次训练!坚持就是胜利' }
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}
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if ([7, 14, 30, 50, 100, 365].includes(nextStreak)) {
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return { level: 'milestone', message: `🔥 连续打卡 ${nextStreak} 天!` }
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}
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if (elapsed > stats.maxDuration) {
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return { level: 'record', message: `🏆 新纪录!${elapsed}秒` }
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}
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return { level: 'normal', message: '完成!' }
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},
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/**
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* Build the confetti piece list. More pieces + more colors for higher
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* celebration levels. Pieces are pre-positioned so the layout doesn't
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* shift when wx:for renders them.
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*/
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_buildConfettiPieces(level) {
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const counts = { normal: 12, record: 24, milestone: 32, first: 40 }
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const count = counts[level] || counts.normal
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const palette = ['#FF6B35', '#FFD93D', '#4CAF50', '#2979FF', '#EC407A', '#7E57C2', '#FF8C5A', '#5C9CFF', '#6EC072', '#A08AD6']
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const pieces = []
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for (let i = 0; i < count; i++) {
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pieces.push({
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left: Math.round((i / count) * 96 + 2),
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color: palette[i % palette.length],
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delay: Math.round(Math.random() * 300) / 1000,
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rotate: Math.round((Math.random() * 90) - 45),
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size: level === 'first' ? 40 : level === 'milestone' ? 36 : 32
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})
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}
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return pieces
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},
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onUnload() {
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voice.stop()
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voice.destroy()
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if (this._timer) {
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this._timer.stop()
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this._timer = null
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}
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if (this._countUpTask) {
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this._countUpTask.cancel()
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this._countUpTask = null
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}
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},
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onStart() {
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if (this.data.isPaused) {
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this._timer.resume()
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this.setData({ isRunning: true, isPaused: false, status: 'running' })
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return
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}
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if (this.data.isRunning) return
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// 取消可能还在滚的 countUp,确保 remaining = duration
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if (this._countUpTask) {
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this._countUpTask.cancel()
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this._countUpTask = null
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this.setData({ remaining: this.data.duration })
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}
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this._timer.start(this.data.duration)
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this.setData({ isRunning: true, status: 'running' })
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const s = storage.getSettings()
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if (s.voiceGuide !== false) voice.play('start')
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},
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onPause() {
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if (!this.data.isRunning || this.data.isPaused) return
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this._timer.pause()
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voice.stop()
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this.setData({ isPaused: true, status: 'paused' })
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},
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onStop() {
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wx.showModal({
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title: '结束训练',
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content: '确定要结束本次训练吗?',
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success: (res) => {
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if (res.confirm) this.finishTraining()
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}
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})
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},
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finishTraining() {
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// Guard against double-tap: completion modal shows immediately, so
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// a second tap on the underlying 结束 button is harmless — but we
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// still need to guard the save itself.
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if (this._saving) return
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this._saving = true
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const elapsed = this._timer.stop()
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if (elapsed < 3) {
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this._saving = false
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wx.showToast({ title: '训练时间太短', icon: 'none', duration: 1500 })
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setTimeout(() => { wx.navigateBack() }, 1500)
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return
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}
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this._saveAndShowCompletion(elapsed)
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},
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/**
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* Persist the just-finished training and pop the big completion modal.
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* Called from both onComplete (natural finish) and finishTraining
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* (user ended early). Detection of "first / record / milestone" uses
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* pre-save stats so the level is decided before the data changes.
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*/
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_saveAndShowCompletion(elapsed) {
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const { level, message } = this._detectCelebrationLevel(elapsed)
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const confettiPieces = this._buildConfettiPieces(level)
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// Save record + streak
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const today = storage.getToday()
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storage.saveRecord({
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date: today,
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duration: elapsed,
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planId: storage.getSettings().planId,
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day: this.data.planDay
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})
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storage.updateStreak(today)
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// Flag for the index page's "训练完成" highlight
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try { wx.setStorageSync('_last_train_at', Date.now()) } catch (e) {}
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const finalStreak = storage.getStreak().count
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this.setData({
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// Background effects keep playing behind the modal
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status: 'completed',
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isCompleted: true,
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celebrationLevel: level,
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celebrationMessage: message,
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confettiPieces,
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// Modal state
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showCompletion: true,
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completionElapsed: 0,
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completionTarget: this.data.duration,
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completionOvertime: Math.max(0, elapsed - this.data.duration),
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completionStreak: finalStreak,
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completionLevel: level,
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completionMessage: message
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})
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// Animate the big number from 0 to elapsed
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if (this._completionCountUp) this._completionCountUp.cancel()
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this._completionCountUp = countUp({
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from: 0,
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to: elapsed,
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duration: 1200,
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onUpdate: (v) => this.setData({ completionElapsed: v }),
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onComplete: () => { this._completionCountUp = null }
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})
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},
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onCloseCompletion() {
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if (this._completionCountUp) {
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this._completionCountUp.cancel()
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this._completionCountUp = null
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}
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this.setData({ showCompletion: false })
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setTimeout(() => { wx.navigateBack() }, 280)
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},
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onViewRecords() {
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if (this._completionCountUp) {
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this._completionCountUp.cancel()
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this._completionCountUp = null
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}
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this.setData({ showCompletion: false })
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setTimeout(() => {
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wx.navigateBack({
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success: () => {
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setTimeout(() => wx.switchTab({ url: '/pages/records/records' }), 100)
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}
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})
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}, 280)
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},
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onTrainAgain() {
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// Reset the timer to idle so the user can start a new session right
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// here (no need to navigate back and re-tap 开始).
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if (this._completionCountUp) {
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this._completionCountUp.cancel()
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this._completionCountUp = null
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}
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this.setData({
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showCompletion: false,
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isCompleted: false,
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status: 'idle',
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isRunning: false,
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isPaused: false,
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remaining: this.data.duration,
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overtime: 0,
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// Re-init countUp so the big number rolls again on next start
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_countUpTask: null
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})
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}
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})
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