feat(timer): 循环训练组进度改为圆环分段弧 + 信息气泡三行合一
- progress-ring 新增 sets/currentSet/resting/successColor 属性, 圆环外圈绘制分段弧(已完成=主色/当前=呼吸光点/休息下一组=绿),单组模式零渲染 - timer 删除顶部 circuit-bar 进度面板,布局骨架三模式统一 - 呼吸环淡化(描边 0.55→0.20,柔光渐变强度减半) - 目标卡与提示气泡合并为 info-bubble,状态文案(撑住/休息中/已暂停)并入气泡顶部
This commit is contained in:
@@ -19,7 +19,20 @@ Component({
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// 60 to avoid clutter). 0 = no ticks drawn. Quarter ticks are emphasized.
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ticks: { type: Number, value: 0 },
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// Small secondary label under the big time (e.g. "目标 30 秒"). Empty = hidden.
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subText: { type: String, value: '' }
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subText: { type: String, value: '' },
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// ---- Circuit (循环训练) set progress ----
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// An outer band of arc segments, one per set, wrapped around the countdown
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// ring. sets <= 0 (default) disables the band entirely so single/free mode
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// renders exactly as before (zero extra draw cost).
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sets: { type: Number, value: 0 },
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// 1-based index of the set the CircuitTimer is currently on. While resting it
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// still points at the just-finished set (same contract as the old dots panel):
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// working -> sets before it are done, itself is active;
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// resting -> itself is done, the next set is highlighted green.
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currentSet: { type: Number, value: 0 },
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resting: { type: Boolean, value: false },
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// Highlight color for the "next set" preview during rest.
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successColor: { type: String, value: '#00B578' }
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},
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data: {
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@@ -37,6 +50,11 @@ Component({
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'remaining, duration, size, ringWidth, primaryColor, primaryLightColor, trackColor, ticks'() {
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this._draw()
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},
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// Set-progress band: re-render and (re)arm / stop the breathing loop.
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'sets, currentSet, resting, status'() {
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this._syncSetPulse()
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}
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},
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@@ -54,8 +72,14 @@ Component({
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canvas.height = displaySize * dpr
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this._ctx = canvas.getContext('2d')
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this._dpr = dpr
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this._canvas = canvas
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this._draw()
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this._syncSetPulse()
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})
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},
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detached() {
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this._stopSetPulse()
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}
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},
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@@ -97,21 +121,36 @@ Component({
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// ---- tick marks (inside the band) ----
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if (ticks > 0) {
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const innerR = radius - lw / 2 - (4 * dpr) // just inside the band
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const q = Math.max(1, Math.round(ticks / 4)) // quarter emphasis step
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const shortLen = 6 * dpr
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const longLen = 12 * dpr
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const stepDeg = 360 / ticks
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// 短刻度:均匀铺满;但跳过靠近四方位(12/3/6/9 点)的,让位给长刻度,避免双线重叠
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for (let i = 0; i < ticks; i++) {
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const ang = -Math.PI / 2 + (i / ticks) * Math.PI * 2
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const isLong = (i % q === 0)
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const len = isLong ? longLen : shortLen
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const deg = (i / ticks) * 360
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const nearestQuarter = Math.round(deg / 90) * 90
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if (Math.abs(deg - nearestQuarter) < stepDeg) continue
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const ang = -Math.PI / 2 + (deg * Math.PI) / 180
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const cos = Math.cos(ang)
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const sin = Math.sin(ang)
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ctx.beginPath()
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ctx.moveTo(cx + innerR * cos, cy + innerR * sin)
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ctx.lineTo(cx + (innerR - len) * cos, cy + (innerR - len) * sin)
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ctx.lineWidth = (isLong ? 3 : 1.5) * dpr
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ctx.lineTo(cx + (innerR - shortLen) * cos, cy + (innerR - shortLen) * sin)
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ctx.lineWidth = 1.5 * dpr
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ctx.lineCap = 'round'
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ctx.strokeStyle = isLong ? 'rgba(0,0,0,0.28)' : 'rgba(0,0,0,0.12)'
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ctx.strokeStyle = 'rgba(0,0,0,0.12)'
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ctx.stroke()
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}
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// 四分位长刻度:精确落在 12/3/6/9 点(无论 ticks 是否整除 4,都对齐正中)
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for (let k = 0; k < 4; k++) {
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const ang = -Math.PI / 2 + k * (Math.PI / 2)
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const cos = Math.cos(ang)
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const sin = Math.sin(ang)
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ctx.beginPath()
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ctx.moveTo(cx + innerR * cos, cy + innerR * sin)
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ctx.lineTo(cx + (innerR - longLen) * cos, cy + (innerR - longLen) * sin)
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ctx.lineWidth = 3 * dpr
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ctx.lineCap = 'round'
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ctx.strokeStyle = 'rgba(0,0,0,0.28)'
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ctx.stroke()
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}
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}
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@@ -167,6 +206,168 @@ Component({
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ctx.fill()
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ctx.restore()
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}
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// set-progress band (circuit mode only; no-op when sets <= 0)
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this._drawSetArcs(this._setPulsePhase || 0.6)
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},
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/**
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* Map currentSet/resting onto the three segment states, mirroring the old
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* dots panel's contract (see the property doc for the semantics).
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*/
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_setArcState() {
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const { sets, currentSet, resting } = this.data
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let done = 0
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let active = 0
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let next = 0
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if (sets > 0 && currentSet > 0) {
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if (resting) {
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done = Math.min(currentSet, sets)
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if (currentSet < sets) next = currentSet + 1
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} else {
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done = Math.max(0, currentSet - 1)
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active = currentSet
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}
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}
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return { done, active, next }
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},
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/**
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* Draw (or re-draw) the outer set-progress band. `pulse` is the breathing
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* phase 0..1 used for the active / next segment; pass a fixed value for a
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* static render (idle / paused).
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*
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* Only the band itself is cleared (clipped to a ring) so the inner
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* countdown arc is never touched — the rAF loop below re-renders this
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* band every frame without interfering with the per-second _draw().
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*/
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_drawSetArcs(pulse) {
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const ctx = this._ctx
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if (!ctx) return
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const { size, ringWidth, sets, primaryColor, trackColor, successColor, status } = this.data
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if (!sets || sets <= 0) return
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const dpr = this._dpr
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const cx = (size / 2) * dpr
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const cy = (size / 2) * dpr
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// Same radius math as _draw(): the countdown arc sits at `radius`; the
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// set band wraps just outside it so the two read as concentric layers.
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const radius = ((size - ringWidth) / 2) * dpr - 6 * dpr
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const arcR = radius + (ringWidth / 2) * dpr + 3 * dpr
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const arcW = 8 * dpr
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const band = arcW / 2 + 3 * dpr
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const { done, active, next } = this._setArcState()
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// Clear only the outer band (ring clip -> inner arc untouched).
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ctx.save()
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ctx.beginPath()
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ctx.arc(cx, cy, arcR + band, 0, Math.PI * 2)
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ctx.arc(cx, cy, arcR - band, 0, Math.PI * 2, true)
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ctx.clip()
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ctx.clearRect(cx - arcR - band, cy - arcR - band, (arcR + band) * 2, (arcR + band) * 2)
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ctx.restore()
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const p = pulse == null ? 0.6 : Math.max(0, Math.min(1, pulse))
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const paused = status === 'paused'
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const segAngle = (Math.PI * 2) / sets
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const gap = (2.5 * Math.PI) / 180
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const startAngle = -Math.PI / 2
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for (let i = 1; i <= sets; i++) {
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const a0 = startAngle + (i - 1) * segAngle + gap / 2
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const a1 = startAngle + i * segAngle - gap / 2
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let color = trackColor
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if (i <= done || i === active) color = primaryColor
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else if (i === next) color = successColor
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const emphasized = i === active || i === next
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const alpha = emphasized ? (paused ? 0.7 : 0.45 + 0.55 * p) : 1
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ctx.globalAlpha = alpha
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ctx.beginPath()
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ctx.arc(cx, cy, arcR, a0, a1)
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ctx.strokeStyle = color
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ctx.lineWidth = arcW
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ctx.lineCap = 'round'
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ctx.stroke()
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ctx.globalAlpha = 1
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// Glowing endpoint dot on the emphasized segment.
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if (emphasized) {
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const dx = cx + arcR * Math.cos(a1)
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const dy = cy + arcR * Math.sin(a1)
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const dotR = (arcW / 2) * (paused ? 1 : 0.85 + 0.35 * p)
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const glowColor = i === active ? primaryColor : successColor
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ctx.save()
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ctx.shadowColor = glowColor
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ctx.shadowBlur = 8 * dpr
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ctx.globalAlpha = paused ? 0.9 : 0.55 + 0.45 * p
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ctx.beginPath()
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ctx.arc(dx, dy, dotR, 0, Math.PI * 2)
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ctx.fillStyle = glowColor
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ctx.fill()
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ctx.restore()
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// white core for a "light bulb" feel
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ctx.beginPath()
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ctx.arc(dx, dy, dotR * 0.45, 0, Math.PI * 2)
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ctx.fillStyle = 'rgba(255,255,255,0.85)'
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ctx.fill()
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}
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}
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},
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_startSetPulse() {
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if (this._setPulseRAF != null) return
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const canvas = this._canvas
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if (!canvas || typeof canvas.requestAnimationFrame !== 'function') {
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// Older canvas implementations without rAF: render one static frame.
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this._drawSetArcs(0.6)
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return
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}
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const loop = () => {
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if (!this._ctx) return
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const t = Date.now() / 1000
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this._setPulsePhase = 0.5 + 0.5 * Math.sin((t * Math.PI * 2) / 1.6)
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this._drawSetArcs(this._setPulsePhase)
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this._setPulseRAF = canvas.requestAnimationFrame(loop)
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}
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this._setPulseRAF = canvas.requestAnimationFrame(loop)
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},
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_stopSetPulse() {
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if (this._setPulseRAF == null) return
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const canvas = this._canvas
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if (canvas && typeof canvas.cancelAnimationFrame === 'function') {
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canvas.cancelAnimationFrame(this._setPulseRAF)
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}
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this._setPulseRAF = null
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},
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/**
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* (Re)arm or stop the breathing loop based on the current state.
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* - sets <= 0 -> nothing to draw (single/free mode)
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* - idle / completed -> static render (no active/next segment)
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* - paused -> static render (pausing freezes all motion)
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* - working / resting -> breathe the active / next segment
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*/
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_syncSetPulse() {
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if (!this._ctx) return
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const { sets, status } = this.data
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if (sets <= 0) {
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this._stopSetPulse()
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return
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}
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const state = this._setArcState()
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const wantsPulse = (state.active > 0 || state.next > 0) && status !== 'paused'
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if (wantsPulse) {
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this._startSetPulse()
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} else {
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this._stopSetPulse()
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this._setPulsePhase = 0.6
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this._drawSetArcs(0.6)
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}
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}
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}
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})
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