refactor: ES6+ modernization + 2 bugfixes

- var→const/let, function→arrow/class across all 13 JS files
- Timer: prototype→class with ES6 getters
- plan days: IIFE→Array.from declarative generation
- storage/plan: unified formatDate via util.js
- Bugfix: getPlanDay now filters by planId (plan switch accuracy)
- Bugfix: getTodayRecord searches all months (cross-month boundary)
- WXML/WXSS unchanged; public API unchanged
This commit is contained in:
2026-06-04 16:29:25 +08:00
parent ff2700c067
commit 8c7f633541
13 changed files with 404 additions and 494 deletions
+26 -31
View File
@@ -1,4 +1,4 @@
var util = require('../../utils/util')
const util = require('../../utils/util')
Component({
properties: {
@@ -17,8 +17,8 @@ Component({
},
observers: {
'remaining, status, duration, size, ringWidth, primaryColor': function () {
var texts = { idle: '准备开始', running: '坚持住', paused: '已暂停', completed: '完成!' }
'remaining, status, duration, size, ringWidth, primaryColor'() {
const texts = { idle: '准备开始', running: '坚持住', paused: '已暂停', completed: '完成!' }
this.setData({
displayTime: util.formatTime(this.data.remaining),
statusText: texts[this.data.status] || ''
@@ -28,45 +28,40 @@ Component({
},
lifetimes: {
ready: function () {
var self = this
var query = this.createSelectorQuery()
ready() {
const query = this.createSelectorQuery()
query.select('#ringCanvas')
.fields({ node: true, size: true })
.exec(function (res) {
.exec((res) => {
if (!res || !res[0] || !res[0].node) return
var canvas = res[0].node
var dpr = wx.getSystemInfoSync().pixelRatio || 2
var displaySize = self.data.size
const canvas = res[0].node
const dpr = wx.getSystemInfoSync().pixelRatio || 2
const displaySize = this.data.size
canvas.width = displaySize * dpr
canvas.height = displaySize * dpr
self._ctx = canvas.getContext('2d')
self._dpr = dpr
self._draw()
this._ctx = canvas.getContext('2d')
this._dpr = dpr
this._draw()
})
}
},
methods: {
_draw: function () {
var ctx = this._ctx
_draw() {
const ctx = this._ctx
if (!ctx) return
var size = this.data.size
var dpr = this._dpr
var ringWidth = this.data.ringWidth
var duration = this.data.duration
var remaining = this.data.remaining
var primaryColor = this.data.primaryColor
const { size, ringWidth, duration, remaining, primaryColor } = this.data
const dpr = this._dpr
var w = size * dpr
var h = size * dpr
const w = size * dpr
const h = size * dpr
ctx.clearRect(0, 0, w, h)
var cx = w / 2
var cy = h / 2
var radius = (size - ringWidth) / 2 * dpr
var lw = ringWidth * dpr
const cx = w / 2
const cy = h / 2
const radius = (size - ringWidth) / 2 * dpr
const lw = ringWidth * dpr
// track ring
ctx.beginPath()
@@ -76,11 +71,11 @@ Component({
ctx.lineCap = 'round'
ctx.stroke()
// progress arc (clockwise from 12 o'clock, represents remaining time)
var ratio = duration > 0 ? Math.max(0, Math.min(1, remaining / duration)) : 0
// progress arc (clockwise from 12 o'clock)
const ratio = duration > 0 ? Math.max(0, Math.min(1, remaining / duration)) : 0
if (ratio > 0.001) {
var startAngle = -Math.PI / 2
var endAngle = startAngle + ratio * Math.PI * 2
const startAngle = -Math.PI / 2
const endAngle = startAngle + ratio * Math.PI * 2
ctx.beginPath()
ctx.arc(cx, cy, radius, startAngle, endAngle)
ctx.strokeStyle = primaryColor