feat(ui): 记录页月份联动与多项 UI 美化/修复
- records: 底部列表与月份选择器联动,新增 [本月|最近] 分段控件;标题/空态随模式切换 - leaderboard: 领奖台布局(冠军居中+皇冠)、次数标注于底座且三档水平对齐;头像 cloud:// 批量预解析提速(云函数需重新部署) - index/timer: 主色底图标改白色变体修复隐形;目标数字按微信字体缩放补偿真机遮挡 - settings: 配色方案横滑渐变色卡;头像上传前压缩至 200px - theme: 新增 teal 主题;暗黑背景统一对齐 - 圆形头像双保险(image 自身 border-radius)修复月/年榜方图 注: cloudfunctions/leaderboard 改动须在开发者工具重新部署才生效。
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@@ -28,7 +28,7 @@ Component({
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})
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},
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'remaining, duration, size, ringWidth, primaryColor, trackColor'() {
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'remaining, duration, size, ringWidth, primaryColor, primaryLightColor, trackColor'() {
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this._draw()
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}
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},
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@@ -53,11 +53,19 @@ Component({
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},
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methods: {
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// '#FF6B35' -> [255, 107, 53]
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_hexToRgb(hex) {
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const m = /^#?([0-9a-f]{6})$/i.exec(hex || '')
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if (!m) return [255, 107, 53]
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const n = parseInt(m[1], 16)
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return [(n >> 16) & 255, (n >> 8) & 255, n & 255]
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},
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_draw() {
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const ctx = this._ctx
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if (!ctx) return
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const { size, ringWidth, duration, remaining, primaryColor, trackColor } = this.data
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const { size, ringWidth, duration, remaining, primaryColor, primaryLightColor, trackColor } = this.data
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const dpr = this._dpr
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const w = size * dpr
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@@ -66,7 +74,9 @@ Component({
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const cx = w / 2
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const cy = h / 2
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const radius = (size - ringWidth) / 2 * dpr
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// reserve room for the glowing end dot so its shadow isn't clipped
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const glowPad = 6 * dpr
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const radius = (size - ringWidth) / 2 * dpr - glowPad
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const lw = ringWidth * dpr
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// track ring
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@@ -81,13 +91,52 @@ Component({
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const ratio = duration > 0 ? Math.max(0, Math.min(1, remaining / duration)) : 0
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if (ratio > 0.001) {
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const startAngle = -Math.PI / 2
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const endAngle = startAngle + ratio * Math.PI * 2
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const sweep = ratio * Math.PI * 2
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const [r1, g1, b1] = this._hexToRgb(primaryColor)
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const [r2, g2, b2] = this._hexToRgb(primaryLightColor || primaryColor)
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// Conic gradient along the arc (light -> primary), drawn as small
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// arc segments. Segment count is bounded so per-frame redraws stay cheap.
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const segs = Math.max(16, Math.min(120, Math.ceil(sweep / 0.06)))
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for (let i = 0; i < segs; i++) {
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const a0 = startAngle + (sweep * i) / segs
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const a1 = startAngle + (sweep * (i + 1)) / segs + 0.004 // tiny overlap to hide seams
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const t = 1 - i / (segs - 1) // head (i=0, oldest remaining) is primary, tail is light
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const r = Math.round(r1 + (r2 - r1) * t)
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const g = Math.round(g1 + (g2 - g1) * t)
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const b = Math.round(b1 + (b2 - b1) * t)
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ctx.beginPath()
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ctx.arc(cx, cy, radius, a0, a1)
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ctx.strokeStyle = `rgb(${r},${g},${b})`
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ctx.lineWidth = lw
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ctx.lineCap = 'butt'
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ctx.stroke()
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}
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// round cap at the tail (12 o'clock side)
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ctx.beginPath()
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ctx.arc(cx, cy, radius, startAngle, endAngle)
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ctx.strokeStyle = primaryColor
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ctx.lineWidth = lw
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ctx.lineCap = 'round'
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ctx.stroke()
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ctx.arc(cx + radius * Math.cos(startAngle), cy + radius * Math.sin(startAngle), lw / 2, 0, Math.PI * 2)
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ctx.fillStyle = `rgb(${r2},${g2},${b2})`
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ctx.fill()
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// glowing dot at the leading end
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const endAngle = startAngle + sweep
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const ex = cx + radius * Math.cos(endAngle)
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const ey = cy + radius * Math.sin(endAngle)
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ctx.save()
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ctx.shadowColor = primaryColor
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ctx.shadowBlur = 12 * dpr
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ctx.beginPath()
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ctx.arc(ex, ey, lw / 2, 0, Math.PI * 2)
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ctx.fillStyle = primaryColor
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ctx.fill()
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// white core for a "light bulb" feel
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ctx.shadowBlur = 0
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ctx.beginPath()
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ctx.arc(ex, ey, lw / 4, 0, Math.PI * 2)
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ctx.fillStyle = 'rgba(255,255,255,0.9)'
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ctx.fill()
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ctx.restore()
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}
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}
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}
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